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	<title>Dave Matney:Forward</title>
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	<description>Commentary and insight on my journey into the video game industry.</description>
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		<title>Dave Matney:Forward</title>
		<link>http://davematney.wordpress.com</link>
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		<title>WW1 Game</title>
		<link>http://davematney.wordpress.com/2009/07/13/ww1-game/</link>
		<comments>http://davematney.wordpress.com/2009/07/13/ww1-game/#comments</comments>
		<pubDate>Mon, 13 Jul 2009 21:37:14 +0000</pubDate>
		<dc:creator>davematney</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://davematney.wordpress.com/2009/07/13/ww1-game/</guid>
		<description><![CDATA[In Game Deisgn Concepts: Level 3, we were challeneged to make a game based on WW1. I chose the lowest level of difficulty, mainly because this was a REALLY hard assignment for me. In fact, it was/is so hard I&#8217;m officially a week behind the course. This is the game I came up with. My [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=davematney.wordpress.com&amp;blog=8460882&amp;post=41&amp;subd=davematney&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>In <a href="http://gamedesignconcepts.wordpress.com/2009/07/06/level-3-formal-elements-of-games/">Game Deisgn Concepts: Level 3</a>, we were challeneged to make a game based on WW1. I chose the lowest level of difficulty, mainly because this was a REALLY hard assignment for me. In fact, it was/is so hard I&#8217;m officially a week behind the course. This is the game I came up with.</p>
<p><strong>My concept</strong></p>
<p>A large portion of WW1 seems to be trench warfare, and I wanted to make a game based on that. I wasn&#8217;t allowed to have death/destruction or owning territory as an objective for the player, so I decided to have a Race to the End type game.</p>
<p>You play as the Allied Powers, though that doesn&#8217;t really matter. The Central Powers have come into your trenches, killed off most of your team, and have taken your ammo supply. They have taken a handful of your team mates hostage, and placed you in a central holding cell, within your own trenches, waiting for their commanding officer to decide what to do with you. When the guards backs are turned, you&#8217;re able to escape the cell, and have to exit the trenches to return to your home base. (<em>Cheesy, I know.</em>)</p>
<p><strong>Allied Powers Goals</strong></p>
<ul>
<li>Reach the outside edge of the game board without getting caught.</li>
</ul>
<p><strong>Central Powers Goals</strong></p>
<ul>
<li>Capture players</li>
<li>If you can&#8217;t capture them, prevent them from leaving the trenches before your commanding officer arrives.</li>
</ul>
<p><strong>Rules</strong></p>
<ul>
<li>For 4-10 players, even numbers work better. Half are Allied, half are Central; if there&#8217;s an uneven number of players, the odd man out is Central.</li>
<li>The Allied players start in the middle area (blue) , the Central players start on the edges (yellow).</li>
<li>The game goes for a set number of turns, at the end of the game, the Central Powers&#8217; commanding officer arrives, and any Allied Powers players left on the game board are captured.</li>
<li>Players roll 1d12 to move.</li>
<li>Color Definitions: Brown: Trenches, Green: High ground, Blue: Jail, Yellow: Freedom</li>
<li>Players can move from the Trenches to the High ground through the Orange squares. Players can move from the high ground to the trenches without restriction. Allied Powers Players cannot enter the jail, Central Powers players can pass through the jail&#8217;s doors.</li>
<li>Players are given a number of &#8220;Sandbag&#8221; tiles, which they can place next to their player-marker at any time during their turn.</li>
<li>Sandbags block the path. A player can spend a turn to remove the sandbags, and they can keep the tile to play during their own turn.</li>
</ul>
<p><a href="http://www.davematney.com/wp-content/uploads/2009/07/freedom.JPG"><img title="freedom" src="http://www.davematney.com/wp-content/uploads/2009/07/freedom.JPG" alt="freedom" width="491" height="491" /></a></p>
<p><strong>What did I learn from this</strong>?</p>
<ul>
<li>I need to stop procrastinating. This took me 30 minutes, and I&#8217;ve had the idea and rules figured out by the day after the assignment was given.</li>
<li>Even if the idea sucks, finish it, so I can move on.</li>
</ul>
<p>(Crossposted from <a href="http://www.davematney.com">http://www.davematney.com</a>)</p>
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			<media:title type="html">freedom</media:title>
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		<title>Monday Night Jams</title>
		<link>http://davematney.wordpress.com/2009/07/13/monday-night-jams/</link>
		<comments>http://davematney.wordpress.com/2009/07/13/monday-night-jams/#comments</comments>
		<pubDate>Mon, 13 Jul 2009 16:28:13 +0000</pubDate>
		<dc:creator>davematney</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://davematney.wordpress.com/2009/07/13/monday-night-jams/</guid>
		<description><![CDATA[When I started this site (actually, when I started my wordpress.com site, the day before I started davematney.com) I made the concious and public decision that I would stop referring to my past as a way to move forward, most notably referring to old bands. Yes, playing with those bands and those people brought me [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=davematney.wordpress.com&amp;blog=8460882&amp;post=40&amp;subd=davematney&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>When I started this site (actually, when I started <a href="http://davematney.wordpress.com">my wordpress.com site</a>, the day before I started <a href="http://www.davematney.com">davematney.com</a>) I made the <a href="http://www.davematney.com/about-2/">concious and public decision that I would stop referring to my past</a> as a way to move forward, most notably referring to old bands. Yes, playing with those bands and those people brought me to where I&#8217;m at, musically, and I will always be grateful for that, but the truth is I need to establish myself as a solo entity, and not as a &#8220;former member of *band*&#8221;.</p>
<p>Now that I&#8217;ve pointed that out, I want to make it perfectly clear that the decisions I&#8217;m making right now are a step in the right direction (Forward, if you will.)</p>
<p>Last night, the five remaining members of the original <a href="http://www.myspace.com/fewsandtwo">Fews &amp; Two</a> lineup got together (Nathan Iverson, Erik &#8220;Ecks&#8221; Ohlson, Eric Soper, Brett Jensen, and myself) &#8211;plus wives, girlfriends, a three year old Ninja, and an 8 year old greyhound named Lady; the people who have been with us every step of the way&#8211; to have a &#8220;breaking up BBQ&#8221; and to split up what was left from the merch money. As with any of the band get togethers, we decided we should jam, even though we hadn&#8217;t played together in about seven months (or so someone said; I think it was less time, but it felt like longer).</p>
<p>It should come as no surprise that we all had a blast playing together. It should also come as no surprise that we remembered almost every old tune we decided to take a swing at&#8230; 100+ shows &#8211;plus weekly practices and an album&#8211; over a three year lifespan will do that to anyone. What surprised me, though, was the overall attitude we had. There was no animosity, there were no feelings of resentment or regret, and there was an absolute feeling of cohesiveness that was missing when we made the decision to put down the old leadsheets and move on.</p>
<p>That said, it should come as no surprise that it was suggested, and unanimously agreed upon, that we should pick up the torch and move forward. Not as F&amp;T, we&#8217;re not that band anymore, but as something new. We don&#8217;t even know what, yet, but we know a few things; it&#8217;ll involve ska/reggae, and you&#8217;ll be able to shake your ass to it.</p>
<p>I&#8217;m excited. I need this. It&#8217;s not going to become my first musical priority, and it probably won&#8217;t for anyone else in the project, but it&#8217;s definately something we all agree we need.</p>
<p>I guess all I can say on this is here&#8217;s to moving forward.</p>
<p>Crossposted from <a href="http://www.davematney.com">http://www.davematney.com</a></p>
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		<title>Churches, Florida, track 1</title>
		<link>http://davematney.wordpress.com/2009/07/12/churches-florida-track-1/</link>
		<comments>http://davematney.wordpress.com/2009/07/12/churches-florida-track-1/#comments</comments>
		<pubDate>Sun, 12 Jul 2009 21:40:41 +0000</pubDate>
		<dc:creator>davematney</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[For the record, I&#8217;m absolutely loving life, and having a place that I can upload examples of what I&#8217;m working on. So far, though, all I&#8217;ve uploaded are general ideas that I haven&#8217;t fleshed out; this one&#8217;s not really going to change that, either. Sorry. This is the third track in the Churches series (two [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=davematney.wordpress.com&amp;blog=8460882&amp;post=39&amp;subd=davematney&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>For the record, I&#8217;m absolutely loving life, and having a place that I can upload examples of what I&#8217;m working on. So far, though, all I&#8217;ve uploaded are general ideas that I haven&#8217;t fleshed out; this one&#8217;s not really going to change that, either. Sorry.</p>
<p><span style='text-align:left;display:block;'><p><object type='application/x-shockwave-flash' data='http://s2.wp.com/wp-content/plugins/audio-player/player.swf' width='290' height='24' id='audioplayer1'><param name='movie' value='http://s2.wp.com/wp-content/plugins/audio-player/player.swf' /><param name='FlashVars' value='&amp;bg=0xf8f8f8&amp;leftbg=0xeeeeee&amp;lefticon=0x666666&amp;rightbg=0xcccccc&amp;rightbghover=0x999999&amp;righticon=0x666666&amp;righticonhover=0xffffff&amp;text=0x666666&amp;slider=0x666666&amp;track=0xFFFFFF&amp;border=0x666666&amp;loader=0x9FFFB8&amp;soundFile=%3A%3Ca%20href%3D%22http%3A%2F%2Fwww.davematney.com%2Fwp-content%2Fuploads%2F2009%2F07%2FFlorida-1.1.mp3%255D%22%3Ehttp%3A%2F%2Fwww.davematney.com%2Fwp-content%2Fuploads%2F2009%2F07%2FFlorida-1.1.mp3' /><param name='quality' value='high' /><param name='menu' value='false' /><param name='bgcolor' value='#FFFFFF' /><param name='wmode' value='opaque' /></object></p></span></a></p>
<p>This is the third track in the Churches series (two per location). Brandon wanted something happy, and the song he featured had a piano over a hip-hop beat. I&#8217;m not to positive on the tuba; I thought about adding more horns, but my samples aren&#8217;t that great, and I don&#8217;t have the time to make them sound that good. So, the tuba might go. I&#8217;m sure real bass and real guitar will make an appearance in this, as well.</p>
<p>Without the <a href="http://www.davematney.com/tag/electric-tech-hop/">Electric Tech-Hop</a> piece, I don&#8217;t know how well I would have been able to write this beat, either, so it&#8217;s good that my random pieces can count as some sort of practice.</p>
<p>Crossposted from <a href="http://www.davematney.com">http://www.davematney.com</a></p>
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<enclosure url="http://www.davematney.com/wp-content/uploads/2009/07/Florida-1.1.mp3" length="462359" type="audio/mpeg" />
	
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		<title>Music Portfolio</title>
		<link>http://davematney.wordpress.com/2009/07/09/music-portfolio/</link>
		<comments>http://davematney.wordpress.com/2009/07/09/music-portfolio/#comments</comments>
		<pubDate>Fri, 10 Jul 2009 05:20:10 +0000</pubDate>
		<dc:creator>davematney</dc:creator>
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		<guid isPermaLink="false">http://davematney.wordpress.com/2009/07/09/music-portfolio/</guid>
		<description><![CDATA[I added a music portfolio to the site, officially moving everything away from MySpace. Check it out. Crossposted from http://www.davematney.com<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=davematney.wordpress.com&amp;blog=8460882&amp;post=36&amp;subd=davematney&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I added a <a href="http://www.davematney.com/portfolio/">music portfolio</a> to the site, officially moving everything away from MySpace. Check it out.</p>
<p>Crossposted from <a href="http://www.davematney.com">http://www.davematney.com</a></p>
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		<title>Moving On</title>
		<link>http://davematney.wordpress.com/2009/07/07/moving-on/</link>
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		<pubDate>Wed, 08 Jul 2009 02:37:30 +0000</pubDate>
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				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://davematney.wordpress.com/2009/07/07/moving-on/</guid>
		<description><![CDATA[Sorry, wordpress.com, you&#8217;re just not working for me. Check me out at DaveMatney.com. (I will keep crossposting entries, but my portfolio is only available there.)<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=davematney.wordpress.com&amp;blog=8460882&amp;post=34&amp;subd=davematney&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Sorry, wordpress.com, you&#8217;re just not working for me.</p>
<p>Check me out at <a href="http://davematney.com">DaveMatney.com</a>.</p>
<p>(I will keep crossposting entries, but my <a href="http://www.davematney.com/?page_id=84">portfolio</a> is only available there.)</p>
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			<media:title type="html">davematney</media:title>
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		<title>Electric Tech-Hop</title>
		<link>http://davematney.wordpress.com/2009/07/06/electric-tech-hop/</link>
		<comments>http://davematney.wordpress.com/2009/07/06/electric-tech-hop/#comments</comments>
		<pubDate>Tue, 07 Jul 2009 01:40:05 +0000</pubDate>
		<dc:creator>davematney</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[Battery]]></category>
		<category><![CDATA[Electric Tech-Hop]]></category>
		<category><![CDATA[Komplete]]></category>
		<category><![CDATA[Kontakt]]></category>
		<category><![CDATA[Kore]]></category>
		<category><![CDATA[Massive]]></category>
		<category><![CDATA[Pod Farm]]></category>

		<guid isPermaLink="false">http://davematney.wordpress.com/?p=29</guid>
		<description><![CDATA[Over the weekend, my wife was awesome enough to let me take advantage of Native Instrument&#8217;s &#8220;Kompletely Insane Deal!&#8221; (Komplete 5 for a third of the price; my apologies if you miss it), loading my DAW with 65 gigs of professional-grade sounds. To be honest, I&#8217;m a bit nervous about the complexity and potential of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=davematney.wordpress.com&amp;blog=8460882&amp;post=29&amp;subd=davematney&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Over the weekend, my wife was awesome enough to let me take advantage of Native Instrument&#8217;s &#8220;<a href="http://www.native-instruments.com/#/en/products/producer/komplete-5/?page=389">Kompletely Insane Deal!</a>&#8221; (Komplete 5 for a third of the price; my apologies if you miss it), loading my DAW with 65 gigs of professional-grade sounds.</p>
<p>To be honest, I&#8217;m a bit nervous about the complexity and potential of Absynth, Reactor, Massive, and most importantly, Kontakt, but that&#8217;s never stopped me before.  And it didn&#8217;t!  As soon as I had the samples loaded, I started pounding away at my keyboard, listening to the new sounds, and I must say, I was impressed.  The stock sounds are of a quality I&#8217;ve never had on my computer, and I feel it will be quite awhile before I&#8217;m fighting with my software to get it to sound the way I want.</p>
<p>Speaking of sounding the way I want, as I was dabbling through Massive, I found a bass sound that I was completely inspired by, and I had to get the inspiration into Sonar ASAP.</p>
<p><a href="http://soundcloud.com/matneyx/electric-tech-hop-1/download">Electric Tech-Hop by Dave Matney</a></p>
<p>The drums are mostly a preset kit from Battery, with a single thing changed, bass from Massive, the guitar I recorded with Line 6&#8242;s Pod Farm, and the compton-esque lead is from the Kore Player.  It&#8217;s REALLY basic, and rough, but it marks a style of music that I&#8217;ve been unable to write, previously, so I&#8217;m excited.</p>
<p>Keep an eye out for the next steps, as I finish it.</p>
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		<title>Climb the Mountain</title>
		<link>http://davematney.wordpress.com/2009/07/06/climb-the-mountain/</link>
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		<pubDate>Mon, 06 Jul 2009 20:58:25 +0000</pubDate>
		<dc:creator>davematney</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Climb the Mountain]]></category>

		<guid isPermaLink="false">http://davematney.wordpress.com/?p=23</guid>
		<description><![CDATA[If you found my blog through an internet search on Game Design, and you haven&#8217;t yet heard of gamedesignconcepts.wordpress.com, I suggest checking it out.  This blog, and the series of blogs to follow it, are exercises from that link. In the first lesson from Game Design Concepts, we were instructed to build a simple 15-minute [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=davematney.wordpress.com&amp;blog=8460882&amp;post=23&amp;subd=davematney&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>If you found my blog through an internet search on Game Design, and you haven&#8217;t yet heard of <a href="http://gamedesignconcepts.wordpress.com">gamedesignconcepts.wordpress.com</a>, I suggest checking it out.  This blog, and the series of blogs to follow it, are exercises from that link.</p>
<div id="attachment_24" class="wp-caption aligncenter" style="width: 310px"><img class="size-medium wp-image-24" title="Climb the Mountain" src="http://davematney.files.wordpress.com/2009/07/climb-the-mountain.jpg?w=300&#038;h=227" alt="An exercise in game design" width="300" height="227" /><p class="wp-caption-text">An exercise in game design</p></div>
<p>In the <a href="http://gamedesignconcepts.wordpress.com/2009/06/29/level-1-overview-what-is-a-game/">first lesson from Game Design Concepts</a>, we were instructed to build a simple 15-minute game (an exercise <a href="http://bbrathwaite.wordpress.com/2008/07/09/the-easiest-game-design-exercise-ever-really/">developed by Brenda Brathwaite</a>).  The above game was my product.</p>
<p>The goal is simple: reach the top of the mountain.  The rules are equally as simple: roll a dice, move that many squares forward.  At that, the game is supurbly boring.  In <a href="http://gamedesignconcepts.wordpress.com/2009/07/02/level-2-game-design-iteration-and-rapid-prototyping/">lesson two</a>, we were asked to playtest it (which I didn&#8217;t do, but given the simplicity, I am fairly certain I can play it in my head), and then change or add a rule.  I added &#8220;If you land on the same square as someone else, you can forfeit your next turn to &#8216;throw them down the mountain.&#8217;  Roll 1d6, and move the opponent&#8217;s piece an equal amount down the mountain.&#8221;  I&#8217;ll playtest it tonight, hopefully, though I think my three-year-old won&#8217;t much like the new rule.</p>
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		<title>The Road So Far</title>
		<link>http://davematney.wordpress.com/2009/07/06/the-road-so-far/</link>
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		<pubDate>Mon, 06 Jul 2009 20:30:39 +0000</pubDate>
		<dc:creator>davematney</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Sound Design]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[composing]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[IndieGamer]]></category>
		<category><![CDATA[PARPG]]></category>
		<category><![CDATA[sound]]></category>

		<guid isPermaLink="false">http://davematney.wordpress.com/?p=18</guid>
		<description><![CDATA[So, how did I get here? Passing all the nitty gritty that gets us all here (it's not that kinda blog!), my story sounds pretty similar to just about every other non-prodigy musician's, writer's, designer's, or composer's story. I started at a particularly young age, producing absolute drivel, but I have a supportive family...<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=davematney.wordpress.com&amp;blog=8460882&amp;post=18&amp;subd=davematney&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Ah, first entry.  Unless you&#8217;re one of my personal friends, or find me incredibly interesting &#8211;assuming I&#8217;ve written more than just these few words&#8211; I&#8217;m honestly surprised you&#8217;ve stumbled across this page.  It&#8217;s not that I find myself boring, but as the unspoken rules of the blogosphere go, reading the first few posts of a new blog is about as taboo as wearing nothing but a pink corset to a business meeting. (It flies in some circles, but most it&#8217;s just unheard of.)</p>
<p>So, how did I get here?  Passing all the nitty gritty that gets us all here (it&#8217;s not that kinda blog!), my story sounds pretty similar to just about every other non-prodigy musician&#8217;s, writer&#8217;s, designer&#8217;s, or composer&#8217;s story.  I started at a particularly young age, producing absolute drivel, but I have a supportive family that felt lying to me was a good idea.  They said &#8220;I love it!&#8221; and told me to keep it up, and I did.</p>
<p>Piano lessons, public school band classes, Dungeons and Dragons with friends, an overactive imagination, various jobs to pay the bills, various bands to build my musical arsenal&#8230; I didn&#8217;t write much, not traditional writing anyway; that was my brother&#8217;s area. For those of you without siblings, that means I never considered writing as an option, but that didn&#8217;t mean the ideas never came, only that I never learned to polish them.</p>
<p>I started writing music for short films, church projects, and that lead me to sites like<a href="http://www.indiegamer.com"> indiegamer.com</a>, which lead me to <a href="http://www.parpg.net">PARPG.net</a>, a project that I&#8217;m currently working on.  I signed on to write music, and when the other composers started moving in, each with more experience, I opted to move into sound design.  Being so early in the design process, and hanging out in the forums, I started contributing story ideas, with people taking note and seeming to enjoy what I was putting out.</p>
<p>I began reading game design blogs, hoping to find some direction I could move in PARPG, and I came to realize that all of my D&amp;D games and overactive imagination were priming me for this.</p>
<p>This blog will serve as a progress report for everything I&#8217;m learning, and doing, concerning music, sound, writing, and design.</p>
<p><strong>Here&#8217;s to moving forward.</strong></p>
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